![]() Places a 50% buff on all allies for 2 turns before attacking. This effect cannot be resisted.Īttacks all enemies. Also increases the duration of all enemy debuffs by 1 turn. Has a 75% chance of placing three 5% debuffs for 2 turns. This debuff cannot be resisted.Īttacks all enemies. Has a 50% chance of placing a 25% debuff for 2 turns. ![]() PS: Dunno what didn’t work out in sending my message so I try again.Attacks all enemies. I do believe Sniper is really a beast in the game and since getting a new archer instead of always the same useless ones (with only exception of Archer from Banner Lords, which i put alongside sniper because they look pretty similar in terms of kills having both Rain Of Arrows in common and even the 1st skill looks identical to me!) so there I am, on my Day 3 in the game and 4 days away from getting The Baddest Woman On (Fantasy) Earth Ronda(!), trying hard to figure out how to make the necessary improvements on Sniper and on any other champ. I watched the video about hr and a bunch of other Champs and… man… why do they show them maxed to their best straight away!? I mean… of course I like to see how far I can push a specific champ but… why not showing how to make those progresses work? I mean… this game mechanics are so complex and complicate that a little help about how to make things work would be much more interesting and relevant. ![]() Raid Shadow Legends Sniper Champion Guide by ASH Sniper Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars ![]() Sniper Equipment Guide Arena, Doom Tower, Faction Wars Has a 10% chance to place a 15% debuff for 1 turn. Fills this Champion’s Turn Meter by 15% if this attack is critical.Īttacks all enemies 2 times. Has an extra 15% chance of inflicting a critical hit. ![]()
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